Showing posts with label Hardware Infoz. Show all posts
Showing posts with label Hardware Infoz. Show all posts

How Touch pad works ?


A touchpad (also trackpad) is a pointing device consisting of specialized surface that can translate the motion and position of a user's fingers to a relative position on screen. They are a common feature of laptop computers and also used as a substitute for a computer mouse where desk space is scarce. Touchpads vary in size but are rarely made larger than 40 square centimeters (about 6 square inches). They can also be found on personal digital assistants (PDAs) and some portable media players, such as the Zune using the Zune Pad.



How Photocopiers Work ..??



How Photocopiers Work

A typical business photocopier from Xerox

Walk into almost any business office, and you'll probably find a photocopier ("copier") with a line of people waiting to use it. For most businesses, small or large, the copier has become standard equipment, much like having a desk to work at and a chair to sit in.

What if you had to resort to making carbon copies of important documents, as many people did before copiers came along? Or worse, imagine how tedious it would be if you had to recopy everything by hand! Most of us don't think about what's going on inside a copier while we wait for copies to shoot neatly out into the paper tray, but it's pretty amazing to think that, in mere seconds, you can produce an exact replica of what's on a sheet of paper! In this article, we will explore what happens after you press "Start" on a photocopier.

A typical business photocopier from Xerox

Working Of CRT..


CRT Monitors

A CRT [Cathode Ray Tube]monitor contains millions of tiny red, green, and blue phosphor dots that glow when struck by an electron beam that travels across the screen to create a visible image. The illustration below shows how this works inside a CRT.



The terms anode and cathode­ are used in electronics as synonyms for positive and negative terminals. For example, you could refer to the positive terminal of a battery as the anode and the negative terminal as the cathode.

In a cathode ray tube, the "cathode" is a heated filament. The heated filament is in a vacuum created inside a glass "tube." The "ray" is a stream of electrons generated by an electron gun that naturally pour off a heated cathode into the vacuum. Electrons are negative. The anode is positive, so it attracts the electrons pouring off the cathode. This screen is coated with phosphor, an organic material that glows when struck by the electron beam.

There are three ways to filter the electron beam in order to obtain the correct image on the monitor screen: shadow mask, aperture grill and slot mask. These technologies also impact the sharpness of the monitor's display. Let's take a closer look at these now.



INTEL 8085 Microprocessor




INTEL 8085
:


The Intel 8085 is an 8-bit microprocessor introduced by Intel in 1977. It was binary-compatible with the more-famous Intel 8080 but required less supporting hardware, thus allowing simpler and less expensive microcomputer systems to be built.

The "5" in the model number came from the fact that the 8085 required only a +5-volt (V) power supply rather than the +5V, -5V and +12V supplies the 8080 needed. Both processors were sometimes used in computers running the CP/M operating system, and the 8085 later saw use as a microcontroller (much by virtue of its component count reducing feature). Both designs were eclipsed for desktop computers by the compatible but more capable Zilog Z80, which took over most of the CP/M computer market as well as taking a large share of the booming home computer market in the early-to-mid-1980s.

INTEL 8085 Mp


The 8085 had a very long life as a controller. Once designed into such products as the DECtape controller and the VT100 video terminal in the late 1970s, it continued to serve for new production throughout the life span of those products (generally many times longer than the new manufacture lifespan of desktop computers).

What is a Microprocessor ? [Deep Explanation]


Intel 4004 first Microprocessor


A microprocessor
incorporates most or all of the functions of a central processing unit (CPU) on a single integrated circuit (IC). The first microprocessors emerged in the early 1970s and were used for electronic calculators, using binary-coded decimal (BCD) arithmetic on 4-bit words. Other embedded uses of 4- and 8-bit microprocessors, such as terminals, printers, various kinds of automation etc, followed rather quickly. Affordable 8-bit microprocessors with 16-bit addressing also led to the first general purpose microcomputers in the mid-1970s. The recent development of fast microprocessors is also linked to the growing popularity of fourth generation programming languages.

Computer processors were for a long period constructed out of small and medium-scale ICs containing the equivalent of a few to a few hundred transistors. The integration of the whole CPU onto a single VLSI chip therefore greatly reduced the cost of processing capacity. From their humble beginnings, continued increases in microprocessor capacity have rendered other forms of computers almost completely obsolete ( history of computing hardware), with one or more microprocessor as processing element in everything from the smallest embedded systems and handheld devices to the largest mainframes and supercomputers.

Since the early 1970s, the increase in capacity of microprocessors has been known to generally follow Moore's Law, which suggests that the complexity of an integrated circuit, with respect to minimum component cost, doubles every two years. In the late 1990s, and in the high-performance microprocessor segment, heat generation (TDP), due to switching losses, static current leakage, and other factors, emerged as a leading



How Speakers Work??



In any sound system, ultimate quality depends on the speakers. The best recording, encoded on the most advanced storage device and played by a top-of-the-line deck and amplifier, will sound awful if the system is hooked up to poor speakers.

A system's speaker is the component that takes the electronic signal stored on things like CDs, tapes and DVDs and turns it back into actual sound that we can hear.

In this article, we'll find out exactly how speakers do this. We'll also look at how speaker designs differ, and see how these differences affect sound quality. Speakers are amazing pieces of technology that have had a profound impact on our culture. But at their heart, they are remarkably simple devices.


Sound Basics

To understand how speakers work, you first need to understand how sound works.

Inside your ear is a very thin piece of skin called the eardrum. When your eardrum vibrates, your brain interprets the vibrations as sound -- that's how you hear. Rapid changes in air pressure are the most common thing to vibrate your eardrum.

An object produces sound when it vibrates in air (sound can also travel through liquids and solids, but air is the transmission medium when we listen to speakers). When something vibrates, it moves the air particles around it. Those air particles in turn move the air particles around them, carrying the pulse of the vibration through the air as a traveling disturbance.

To see how this works, let's look at a simple vibrating object -- a bell. When you ring a bell, the metal vibrates -- flexes in and out -- rapidly. When it flexes out on one side, it pushes out on the surrounding air particles on that side. These air particles then collide with the particles in front of them, which collide with the particles in front of them and so on. When the bell flexes away, it pulls in on these surrounding air particles, creating a drop in pressure that pulls in on more surrounding air particles, which creates another drop in pressure that pulls in particles that are even farther out and so on. This decreasing of pressure is called rarefaction.








In this way, a vibrating object sends a wave of pressure fluctuation through the atmosphere. When the fluctuation wave reaches your ear, it vibrates the eardrum back and forth. Our brain interprets this motion as sound.


Differentiating Sound

We hear different sounds from different vibrating objects because of variations in:

* Sound-wave frequency - A higher wave frequency simply means that the air pressure fluctuates faster. We hear this as a higher pitch. When there are fewer fluctuations in a period of time, the pitch is lower.

* Air-pressure level - This is the wave's amplitude, which determines how loud the sound is. Sound waves with greater amplitudes move our ear drums more, and we register this sensation as a higher volume.

A microphone works something like our ears. It has a diaphragm that is vibrated by sound waves in an area. The signal from a microphone gets encoded on a tape or CD as an electrical signal. When you play this signal back on your stereo, the amplifier sends it to the speaker, which re-interprets it into physical vibrations. Good speakers are optimized to produce extremely accurate fluctuations in air pressure, just like the ones originally picked up by the microphone. In the next section, we'll see how the speaker accomplishes this.

Making Sound

In the last section, we saw that sound travels in waves of air pressure fluctuation, and that we hear sounds differently depending on the frequency and amplitude of these waves. We also learned that microphones translate sound waves into electrical signals, which can be encoded onto CDs, tapes, LPs, etc. Players convert this stored information back into an electric current for use in the stereo system.








Making Sound: Diaphragm


A driver produces sound waves by rapidly vibrating a flexible cone, or diaphragm.

* The cone, usually made of paper, plastic or metal, is attached on the wide end to the suspension.
* The suspension, or surround, is a rim of flexible material that allows the cone to move, and is attached to the driver's metal frame, called the basket.
* The narrow end of the cone is connected to the voice coil.
* The coil is attached to the basket by the spider, a ring of flexible material. The spider holds the coil in position, but allows it to move freely back and forth.

Some drivers have a dome instead of a cone. A dome is just a diaphragm that extends out instead of tapering in.

A speaker is essentially the final translation machine -- the reverse of the microphone. It takes the electrical signal and translates it back into physical vibrations to create sound waves. When everything is working as it should, the speaker produces nearly the same vibrations that the microphone originally recorded and encoded on a tape, CD, LP, etc.


A typical speaker driver, with a metal basket, heavy permanent magnet and paper diaphragm

Making Sound: Voice Coil

The voice coil is a basic electromagnet.








If you've read How Electromagnets Work, then you know that an electromagnet is a coil of wire, usually wrapped around a piece of magnetic metal, such as iron. Running electrical current through the wire creates a magnetic field around the coil, magnetizing the metal it is wrapped around. The field acts just like the magnetic field around a permanent magnet: It has a polar orientation -- a "north" end and and a "south" end -- and it is attracted to iron objects. But unlike a permanent magnet, in an electromagnet you can alter the orientation of the poles. If you reverse the flow of the current, the north and south ends of the electromagnet switch.

This is exactly what a stereo signal does -- it constantly reverses the flow of electricity. If you've ever hooked up a stereo system, then you know that there are two output wires for each speaker -- typically a black one and a red one

The wire that runs through the speaker system connects to two hook-up jacks on the driver.

Essentially, the amplifier is constantly switching the electrical signal, fluctuating between a positive charge and a negative charge on the red wire. Since electrons always flow in the same direction between positively charged particles and negatively charged particles, the current going through the speaker moves one way and then reverses and flows the other way. This alternating current causes the polar orientation of the electromagnet to reverse itself many times a second.


Driver Types

In the last section, we saw that traditional speakers produce sound by pushing and pulling an electromagnet attached to a flexible cone. Although drivers are all based on the same concept, there is a wide range in driver size and power. The basic driver types are:

* Woofers

* Tweeters

* Midrange





WOOFER
Tweeters

midrange


Woofers are the biggest drivers, and are designed to produce low frequency sounds. Tweeters are much smaller units, designed to produce the highest frequencies. Midrange speakers produce a range of frequencies in the middle of the sound spectrum.

And if you think about it, this makes perfect sense. To create higher frequency waves -- waves in which the points of high pressure and low pressure are closer together -- the driver diaphragm must vibrate more quickly. This is harder to do with a large cone because of the mass of the cone. Conversely, it's harder to get a small driver to vibrate slowly enough to produce very low frequency sounds. It's more suited to rapid movement.

What is Hard Disks,and how it works ?




What is Hard Disk

Nearly every desktop computer and server in use today contains one or more hard-disk drives. Every mainframe and supercomputer is normally connected to hundreds of them. You can even find VCR-type devices and camcorders that use hard disks instead of tape. These billions of hard disks do one thing well -- they store changing digital information in a relatively permanent form. They give computers the ability to remember things when the power goes out.

In this article, we'll take apart a hard disk so that you can see what's inside, and also discuss how they organize the gigabytes of information they hold in files!

Hard Disk Basics

Hard disks were invented in the 1950s. They started as large disks up to 20 inches in diameter holding just a few megabytes. They were originally called "fixed disks" or "Winchesters" (a code name used for a popular IBM product). They later became known as "hard disks" to distinguish them from "floppy disks." Hard disks have a hard platter that holds the magnetic medium, as opposed to the flexible plastic film found in tapes and floppies.

At the simplest level, a hard disk is not that different from a cassette tape. Both hard disks and cassette tapes use the same magnetic recording techniques described in How Tape Recorders Work. Hard disks and cassette tapes also share the major benefits of magnetic storage -- the magnetic medium can be easily erased and rewritten, and it will "remember" the magnetic flux patterns stored onto the medium for many years.


Cassette Tape vs. Hard Disk

Let's look at the big differences between cassette tapes and hard disks:

  • The magnetic recording material on a cassette tape is coated onto a thin plastic strip. In a hard disk, the magnetic recording material is layered onto a high-precision aluminum or glass disk. The hard-disk platter is then polished to mirror-type smoothness.

  • With a tape, you have to fast-forward or reverse to get to any particular point on the tape. This can take several minutes with a long tape. On a hard disk, you can move to any point on the surface of the disk almost instantly.

  • In a cassette-tape deck, the read/write head touches the tape directly. In a hard disk, the read/write head "flies" over the disk, never actually touching it.

  • The tape in a cassette-tape deck moves over the head at about 2 inches (about 5.08 cm) per second. A hard-disk platter can spin underneath its head at speeds up to 3,000 inches per second (about 170 mph or 272 kph)!

  • The information on a hard disk is stored in extremely small magnetic domains compared to a cassette tape's. The size of these domains is made possible by the precision of the platter and the speed of the medium.

­ Because of these differences, a modern hard disk is able to store an amazing amount of information in a small space. A hard disk can also access any of its information in a fraction of a second.

Capacity and Performance

A typical desktop machine will have a hard disk with a capacity of between 10 and 40 gigabytes. Data is stored onto the disk in the form of files. A file is simply a named collection of bytes. The bytes might be the ASCII codes for the characters of a text file, or they could be the instructions of a software application for the computer to execute, or they could be the records of a data base, or they could be the pixel colors for a GIF image. No matter what it contains, however, a file is simply a string of bytes. When a program running on the computer requests a file, the hard disk retrieves its bytes and sends them to the CPU one at a time.

There are two ways to measure the performance of a hard disk:

  • Data rate - The data rate is the number of bytes per second that the drive can deliver to the CPU. Rates between 5 and 40 megabytes per second are common.

  • Seek time - The seek time is the amount of time between when the CPU requests a file and when the first byte of the file is sent to the CPU. Times between 10 and 20 milliseconds are common.
The other important parameter is the capacity of the drive, which is the number of bytes it can hold.

Inside: Electronics Board

The best way to understand how a hard disk works is to take a look inside. (Note that OPENING A HARD DISK RUINS IT, so this is not something to try at home unless you have a defunct drive.)

Here is a typical hard-disk drive:


It is a sealed aluminum box with controller electronics attached to one side. The electronics control the read/write mechanism and the motor that spins the platters. The electronics also assemble the magnetic domains on the drive into bytes (reading) and turn bytes into magnetic domains (writing). The electronics are all contained on a small board that detaches from the rest of the drive:
Inside: Beneath the Board

Underneath the board are the connections for the motor that spins the platters, as well as a highly-filtered vent hole that lets internal and external air pressures equalize:



Removing the cover from the drive reveals an extremely simple but very precise interior:
In this picture you can see:
  • The platters - These typically spin at 3,600 or 7,200 rpm when the drive is operating. These platters are manufactured to amazing tolerances and are mirror-smooth (as you can see in this interesting self-portrait of the author... no easy way to avoid that!).

  • The arm - This holds the read/write heads and is controlled by the mechanism in the upper-left corner. The arm is able to move the heads from the hub to the edge of the drive. The arm and its movement mechanism are extremely light and fast. The arm on a typical hard-disk drive can move from hub to edge and back up to 50 times per second -- it is an amazing thing to watch!
Inside: Platters and Heads

In order to increase the amount of information the drive can store, most hard disks have multiple platters. This drive has three platters and six read/write heads:



The mechanism that moves the arms on a hard disk has to be incredibly fast and precise. It can be constructed using a high-speed linear motor.


Many drives use a "voice coil" approach -- the same technique used to move the cone of a speaker on your stereo is used to move the arm.

Storing the Data

Data is stored on the surface of a platter in sectors and tracks. Tracks are concentric circles, and sectors are pie-shaped wedges on a track, like this:

A typical track is shown in yellow; a typical sector is shown in blue. A sector contains a fixed number of bytes -- for example, 256 or 512. Either at the drive or the operating system level, sectors are often grouped together into clusters.

The process of low-level formatting a drive establishes the tracks and sectors on the platter. The starting and ending points of each sector are written onto the platter. This process prepares the drive to hold blocks of bytes. High-level formatting then writes the file-storage structures, like the file-allocation table, into the sectors. This process prepares the drive to hold files.

How CD burners works


Burning CDs: Laser Assembly

In the last section, we saw that CD burners darken microscopic areas of CD-R discs to record a digital pattern of reflective and non-reflective areas that can be read by a standard CD player. Since the data must be accurately encoded on such a small scale, the burning system must be extremely precise. Still, the basic process at work is quite simple.
The CD burner has a moving laser assembly, just like an ordinary CD player. But in addition to the standard "read laser," it has a "write laser." The write laser is more powerful than the read laser, so it interacts with the disc differently: It alters the surface instead of just bouncing light off it. Read lasers are not intense enough to darken the dye material, so simply playing a CD-R in a CD drive will not destroy any encoded information.

The laser assembly inside a CD burner

Burning CDs: Write Laser

The write laser moves in exactly the same way as the read laser: It moves outward while the disc spins. The bottom plastic layer has grooves pre-pressed into it, to guide the laser along the correct path. By calibrating the rate of spin with the movement of the laser assembly, the burner keeps the laser running along the track at a constant rate of speed. To record the data, the burner simply turns the laser writer on and off in synch with the pattern of 1s and 0s. The laser darkens the material to encode a 0 and leaves it translucent to encode a 1.
Most CD burners can create CDs at multiple speeds. At 1x speed, the CD spins at about the same rate as it does when the player is reading it. This means it would take you about 60 minutes to record 60 minutes of music. At 2x speed, it would take you about half an hour to record 60 minutes, and so on. For faster burning speeds, you need more advanced laser-control systems and a faster connection between the computer and the burner. You also need a blank disc that is designed to record information at this speed.

A CD has a long, spiraled data track.
If you were to unwind this track,
would extend out 3.5 miles (5 km)

The main advantage of CD-R discs is that they work in almost all CD players and CD-ROMS, which are among the most prevalent media players today. In addition to this wide compatibility, CD-Rs are relatively inexpensive.


The machinery in a CD burner looks pretty much the same as the machinery in any CD player.
There is a mechanism that spins the disc and another mechanism that slides the laser assembly.


The main drawback of the format is that you can't reuse the discs. Once you've burned in the digital pattern, it can't be erased and re-written. In the mid '90s, electronics manufacturers introduced a new CD format that addressed this problem. In the next section, we'll look at these CD-rewritable discs, commonly called CD-RWs, to see how they differ from standard CD-R discs.


Erasing CDs


In the last section, we looked at the most prevalent writable CD technology, CD-R. CD-R discs hold a lot of data, work with most CD players and are fairly inexpensive. But unlike tapes, floppy disks and many other data-storage mediums, you cannot re-record on CD-R disc once you've filled it up.

CD-RW discs have taken the idea of writable CDs a step further, building in an erase function so you can record over old data you don't need anymore. These discs are based on phase-change technology. In CD-RW discs, the phase-change element is a chemical compound of silver, antimony, tellurium and indium. As with any physical material, you can change this compound's form by heating it to certain temperatures. When the compound is heated above its melting temperature (around 600 degrees Celsius), it becomes a liquid; at its crystallization temperature (around 200 degrees Celsius), it turns into a solid.




In a CD-RW disc, the reflecting lands and non-reflecting bumps of a conventional CD are represented by phase shifts in a special compound. When the compound is in a crystalline state, it is translucent, so light can shine through to the metal layer above and reflect back to the laser assembly. When the compound is melted into an amorphous state, it becomes opaque, making the area non-reflective.

Phase-change Compounds


In phase-change compounds, these shifts in form can be "locked into place": They persist even after the material cools down again. If you heat the compound in CD-RW discs to the melting temperature and let it cool rapidly, it will remain in a fluid, amorphous state, even though it is below the crystallization temperature. In order to crystallize the compound, you have to keep it at the crystallization temperature for a certain length of time so that it turns into a solid before it cools down again.

In the compound used in CD-RW discs, the crystalline form is translucent while the amorphous fluid form will absorb most light. On a new, blank CD, all of the material in the writable area is in the crystalline form, so light will shine through this layer to the reflective metal above and bounce back to the light sensor. To encode information on the disc, the CD burner uses its write laser, which is powerful enough to heat the compound to its melting temperature. These "melted" spots serve the same purpose as the bumps on a conventional CD and the opaque spots on a CD-R: They block the "read" laser so it won't reflect off the metal layer. Each non-reflective area indicates a 0 in the digital code. Every spot that remains crystalline is still reflective, indicating a 1.


The Erase Laser


As with CD-Rs, the read laser does not have enough power to change the state of the material in the recording layer -- it's a lot weaker than the write laser. The erase laser falls somewhere in between: While it isn't strong enough to melt the material, it does have the necessary intensity to heat the material to the crystallization point. By holding the material at this temperature, the erase laser restores the compound to its crystalline state, effectively erasing the encoded 0. This clears the disc so new data can be encoded.

CD-RW discs do not reflect as much light as older CD formats, so they cannot be read by most older CD players and CD-ROM drives. Some newer drives and players, including all CD-RW writers, can adjust the read laser to work with different CD formats. But since CD-RWs will not work on many CD players, these are not a good choice for music CDs. For the most part, they are used as back-up storage devices for computer files.

As we've seen, the reflective and non-reflective patterns on a CD are incredibly small, and they are burned and read very quickly with a speeding laser beam. In this system, the chances of a data error are fairly high. In the next section, we'll look at some of the ways that CD burners compensate for various encoding problems.

About Scanners


Introduction:

Scanners have become an important part of the home office over the last few years. Scanner technology is everywhere and used in many ways:.

The basic principle of a scanner is to analyze an image and process it in some way. Image and text capture (optical character recognition or OCR) allow you to save information to a file on your computer. You can then alter or enhance the image, print it out or use it on your Web page.

The different types of scanners are :

  • Flatbed scanners, also called desktop scanners, are the most versatile and commonly used scanners.
  • Sheet-fed scanners are similar to flatbed scanners except the document is moved and the scan head is immobile. A sheet-fed scanner looks a lot like a small portable printer.
  • Handheld scanners use the same basic technology as a flatbed scanner, but rely on the user to move them instead of a motorized belt. This type of scanner typically does not provide good image quality. However, it can be useful for quickly capturing text.
  • Drum scanners are used by the publishing industry to capture incredibly detailed images. They use a technology called a photomultiplier tube (PMT). In PMT, the document to be scanned is mounted on a glass cylinder. At the center of the cylinder is a sensor that splits light bounced from the document into three beams. Each beam is sent through a color filter into a photomultiplier tube where the light is changed into an electrical signal.
Structure of a scanner:

Parts of a typical flatbed scanner include:

  • Charge-coupled device (CCD) array
  • Mirrors
  • Scan head
  • Glass plate
  • Lamp
  • Lens
  • Cover
  • Filters
  • Stepper motor
  • Stabilizer bar
  • Belt
  • Power supply
  • Interface port(s)
  • Control circuitry
The core component of the scanner is the CCD array. CCD is the most common technology for image capture in scanners. CCD is a collection of tiny light-sensitive diodes, which convert photons (light) into electrons (electrical charge). These diodes are called photosites. In a nutshell, each photosite is sensitive to light -- the brighter the light that hits a single photosite, the greater the electrical charge that will accumulate at that site.



Photons hitting a photosite and creating electrons

The image of the document that you scan reaches the CCD array through a series of mirrors, filters and lenses. The exact configuration of these components will depend on the model of scanner, but the basics are pretty much the same.



The Scanning process:


Here are the steps that a scanner goes through when it scans a document:
  • The document is placed on the glass plate and the cover is closed. The inside of the cover in most scanners is flat white, although a few are black. The cover provides a uniform background that the scanner software can use as a reference point for determining the size of the document being scanned. Most flatbed scanners allow the cover to be removed for scanning a bulky object, such as a page in a thick book.



In the image above, you can see the fluorescent lamp on top of the scan head.

  • A lamp is used to illuminate the document. The lamp in newer scanners is either a cold cathode fluorescent lamp (CCFL) or a xenon lamp, while older scanners may have a standard fluorescent lamp.

  • The entire mechanism (mirrors, lens, filter and CCD array) make up the scan head. The scan head is moved slowly across the document by a belt that is attached to a stepper motor. The scan head is attached to a stabilizer bar to ensure that there is no wobble or deviation in the pass. Pass means that the scan head has completed a single complete scan of the document.



The stabilizer bar is very durable and tightly secured to the body of the scanner.

  • The image of the document is reflected by an angled mirror to another mirror. In some scanners, there are only two mirrors while others use a three mirror approach. Each mirror is slightly curved to focus the image it reflects onto a smaller surface.

  • The last mirror reflects the image onto a lens. The lens focuses the image through a filter on the CCD array.



Look carefully at the image above and you can see all three of the mirrors plus the lens assembly in this scan head.

The filter and lens arrangement vary based on the scanner. Some scanners use a three pass scanning method. Each pass uses a different color filter (red, green or blue) between the lens and CCD array. After the three passes are completed, the scanner software assembles the three filtered images into a single full-color image.



Click on the green Scan button to see the scanning process.

Most scanners today use the single pass method. The lens splits the image into three smaller versions of the original. Each smaller version passes through a color filter (either red, green or blue) onto a discrete section of the CCD array. The scanner combines the data from the three parts of the CCD array into a single full-color image.

Another imaging array technology that has become popular in inexpensive flatbed scanners is contact image sensor (CIS). CIS replaces the CCD array, mirrors, filters, lamp and lens with rows of red, green and blue light emitting diodes (LEDs). The image sensor mechanism, consisting of 300 to 600 sensors spanning the width of the scan area, is placed very close to the glass plate that the document rests upon. When the image is scanned, the LEDs combine to provide white light. The illuminated image is then captured by the row of sensors. CIS scanners are cheaper, lighter and thinner, but do not provide the same level of quality and resolution found in most CCD scanners.


Resolution and Interpolation:

Scanners vary in resolution and sharpness. Most flatbed scanners have a true hardware resolution of at least 300x300 dots per inch (dpi). The scanner's dpi is determined by the number of sensors in a single row (x-direction sampling rate) of the CCD or CIS array by the precision of the stepper motor (y-direction sampling rate).



The precision of the stepper motor determines the y-direction sampling rate.

For example, if the resolution is 300x300 dpi and the scanner is capable of scanning a letter-sized document, then the CCD has 2,550 sensors arranged in each horizontal row. A single-pass scanner would have three of these rows for a total of 7,650 sensors. The stepper motor in our example is able to move in increments equal to 1/300ths of an inch. Likewise, a scanner with a resolution of 600x300 has a CCD array with 5,100 sensors in each horizontal row.



Most scanners have a scan area that is either letter size (8.5x11 inches, 21.6x27.9 centimeters) or legal size (11x14 inches, 27.9x35.6 centimeters).

Sharpness depends mainly on the quality of the optics used to make the lens and the brightness of the light source. A bright xenon lamp and high-quality lens will create a much clearer, and therefore sharper, image than a standard fluorescent lamp and basic lens.

Of course, many scanners proclaim resolutions of 4,800x4,800 or even 9,600x9,600. To achieve a hardware resolution with a x-direction sampling rate of 9,600 would require a CCD array of 81,600 sensors. If you look at the specifications, these high resolutions are usually labeled software-enhanced, interpolated resolution or something similar. What does that mean?

Interpolation is a process that the scanning software uses to increase the perceived resolution of an image. It does this by creating extra pixels in between the ones actually scanned by the CCD array. These extra pixels are an average of the adjacent pixels. For example, if the hardware resolution is 300x300 and the interpolated resolution is 600x300, then the software is adding a pixel between every one scanned by a CCD sensor in each row.

Another term used when talking about scanners is bit depth, also called color depth. This simply refers to the number of colors that the scanner is capable of reproducing. Each pixel requires 24 bits to create standard true color and virtually all scanners on the market support this. Many of them offer bit depths of 30 or 36 bits. They still only output in 24-bit color, but perform internal processing to select the best possible choice out of the colors available in the increased palette. There are many opinions about whether there is a noticeable difference in quality between 24-, 30- and 36-bit scanners.


Image transfer:

Scanning the document is only one part of the process. For the scanned image to be useful, it must be transferred to your computer. There are three common connections used by scanners:

  • Parallel - Connecting through the parallel port is the slowest transfer method available.

  • Small Computer System Interface (SCSI) - SCSI requires a special SCSI connection. Most SCSI scanners include a dedicated SCSI card to insert into your computer and connect the scanner to, but you can use a standard SCSI controller instead.

  • Universal Serial Bus (USB) - USB scanners combine good speed, ease of use and affordability in a single package.

  • FireWire - Usually found on higher-end scanners,FireWire connections are faster than USB and SCSI. FireWire is ideal for scanning high-resolution images.



A scanner may have more than one way of connecting
to your computer.


On your computer, you need software, called a driver, that knows how to communicate with the scanner. Most scanners speak a common language, TWAIN. The TWAIN driver acts as an interpreter between any application that supports the TWAIN standard and the scanner. This means that the application does not need to know the specific details of the scanner in order to access it directly. For example, you can choose to acquire an image from the scanner from within Adobe Photoshop because Photoshop supports the TWAIN standard.

In addition to the driver, most scanners come with other software. Typically, a scanning utility and some type of image editing application are included. A lot of scanners include OCR software. OCR allows you to scan in words from a document and convert them into computer-based text. It uses an averaging process to determine what the shape of a character is and match it to the correct letter or number.

The great thing about scanner technology today is that you can get exactly what you need. You can find a decent scanner with good software for less than $200, or get a fantastic scanner with incredible software for less than $1,000. It all depends on your needs and budget.


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About touch screen monitors



Introduction:

Touch-screen monitors have become more and more commonplace as their price has steadily dropped over the past decade. There are three basic systems that are used to recognize a person's touch:

  • Resistive
  • Capacitive
  • Surface acoustic wave

Explanation:

Resistive System:

The resistive system consists of a normal glass panel that is covered with a conductive and a resistive metallic layer. These two layers are held apart by spacers, and a scratch-resistant layer is placed on top of the whole setup. An electrical current runs through the two layers while the monitor is operational. When a user touches the screen, the two layers make contact in that exact spot. The change in the electrical field is noted and the coordinates of the point of contact are calculated by the computer. Once the coordinates are known, a special driver translates the touch into something that the operating system can understand, much as a computer mouse driver translates a mouse's movements into a click or a drag.


capacitive system:

In the capacitive system, a layer that stores electrical charge is placed on the glass panel of the monitor. When a user touches the monitor with his or her finger, some of the charge is transferred to the user, so the charge on the capacitive layer decreases. This decrease is measured in circuits located at each corner of the monitor. The computer calculates, from the relative differences in charge at each corner, exactly where the touch event took place and then relays that information to the touch-screen driver software. One advantage that the capacitive system has over the resistive system is that it transmits almost 90 percent of the light from the monitor, whereas the resistive system only transmits about 75 percent. This gives the capacitive system a much clearer picture than the resistive system.


surface acoustic wave system:

On the monitor of a surface acoustic wave system, two transducers (one receiving and one sending) are placed along the x and y axes of the monitor's glass plate. Also placed on the glass are reflectors -- they reflect an electrical signal sent from one transducer to the other. The receiving transducer is able to tell if the wave has been disturbed by a touch event at any instant, and can locate it accordingly. The wave setup has no metallic layers on the screen, allowing for 100-percent light throughput and perfect image clarity. This makes the surface acoustic wave system best for displaying detailed graphics (both other systems have significant degradation in clarity).


Feedback:

Another area in which the systems differ is in which stimuli will register as a touch event. A resistive system registers a touch as long as the two layers make contact, which means that it doesn't matter if you touch it with your finger or a rubber ball. A capacitive system, on the other hand, must have a conductive input, usually your finger, in order to register a touch. The surface acoustic wave system works much like the resistive system, allowing a touch with almost any object -- except hard and small objects like a pen tip.

As far as price, the resistive system is the cheapest; its clarity is the lowest of the three, and its layers can be damaged by sharp objects. The surface acoustic wave setup is usually the most expensive.

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Laser Printers - Info On How It Works


Introduction




A laser printer is a common type of computer printer that rapidly produces high quality text and graphics on plain paper.In this article, we'll unravel the mystery behind the laser printer, tracing a page's path from the characters on your computer screen to printed letters on paper. As it turns out, the laser printing process is based on some very basic scientific principles applied in an exceptionally innovative way.

How Laser Printers Works ?

The Basic Components



The Basics: Static Electricity

The primary principle at work in a laser printer is static electricity, the same energy that makes clothes in the dryer stick together or a lightning bolt travel from a thundercloud to the ground. Static electricity is simply an electrical charge built up on an insulated object, such as a balloon or your body. Since oppositely charged atoms are attracted to each other, objects with opposite static electricity fields cling together.



The path of a piece of paper through a laser printer


A laser printer uses this phenomenon as a sort of "temporary glue." The core component of this system is the photoreceptor, typically a revolving drum or cylinder. This drum assembly is made out of highly photo conductive material that is discharged by light photons.


The Basics: Drum

Initially, the drum is given a total positive charge by the charge corona wire, a wire with an electrical current running through it. (Some printers use a charged roller instead of a corona wire, but the principle is the same.) As the drum revolves, the printer shines a tiny laser beam across the surface to discharge certain points. In this way, the laser "draws" the letters and images to be printed as a pattern of electrical charges -- an electrostatic image. The system can also work with the charges reversed -- that is, a positive electrostatic image on a negative background.

The laser "writes" on a photoconductive revolving drum.

After the pattern is set, the printer coats the drum with positively charged toner -- a fine, black powder. Since it has a positive charge, the toner clings to the negative discharged areas of the drum, but not to the positively charged "background." This is something like writing on a soda can with glue and then rolling it over some flour: The flour only sticks to the glue-coated part of the can, so you end up with a message written in powder.
With the powder pattern affixed, the drum rolls over a sheet of paper, which is moving along a belt below. Before the paper rolls under the drum, it is given a negative charge by the transfer corona wire (charged roller). This charge is stronger than the negative charge of the electrostatic image, so the paper can pull the toner powder away. Since it is moving at the same speed as the drum, the paper picks up the image pattern exactly. To keep the paper from clinging to the drum, it is discharged by the detac corona wire immediately after picking up the toner.

The Basics: Fuser

Finally, the printer passes the paper through the fuser, a pair of heated rollers. As the paper passes through these rollers, the loose toner powder melts, fusing with the fibers in the paper. The fuser rolls the paper to the output tray, and you have your finished page. The fuser also heats up the paper itself, of course, which is why pages are always hot when they come out of a laser printer or photocopier.


So what keeps the paper from burning up? Mainly, speed -- the paper passes through the rollers so quickly that it doesn't get very hot.

After depositing toner on the paper, the drum surface passes the discharge lamp. This bright light exposes the entire photoreceptor surface, erasing the electrical image. The drum surface then passes the charge corona wire, which reapplies the positive charge.

The Controller: The Conversation

Before a laser printer can do anything else, it needs to receive the page data and figure out how it's going to put everything on the paper. This is the job of the printer controller.
The printer controller is the laser printer's main onboard computer. It talks to the host computer (for example, your PC) through a communications port, such as a parallel port or USB port. At the start of the printing job, the laser printer establishes with the host computer how they will exchange data. The controller may have to start and stop the host computer periodically to process the information it has received.

A typical laser printer has a few different
types of communications ports.

In an office, a laser printer will probably be connected to several separate host computers, so multiple users can print documents from their machine. The controller handles each one separately, but may be carrying on many "conversations" concurrently. This ability to handle several jobs at once is one of the reasons why laser printers are so popular.

The Controller: The Language

These days, you might have hundreds of different fonts to choose from, and you wouldn't think twice about printing a complex graphic. To handle all of this diverse information, the printer needs to speak a more advanced language.

The primary printer languages these days are Hewlett Packard's Printer Command Language (PCL) and Adobe's Postscript. Both of these languages describe the page in vector form -- that is, as mathematical values of geometric shapes, rather than as a series of dots (a bitmap image). The printer itself takes the vector images and converts them into a bitmap page. With this system, the printer can receive elaborate, complex pages, featuring any sort of font or image. Also, since the printer creates the bitmap image itself, it can use its maximum printer resolution.

Some printers use a graphical device interface (GDI) format instead of a standard PCL. In this system, the host computer creates the dot array itself, so the controller doesn't have to process anything -- it just sends the dot instructions on to the laser.

But in most laser printers, the controller must organize all of the data it receives from the host computer. This includes all of the commands that tell the printer what to do -- what paper to use, how to format the page, how to handle the font, etc. For the controller to work with this data, it has to get it in the right order.

The Controller: Setting up the Page

Once the data is structured, the controller begins putting the page together. It sets the text margins, arranges the words and places any graphics. When the page is arranged, the raster image processor (RIP) takes the page data, either as a whole or piece by piece, and breaks it down into an array of tiny dots. As we'll see in the next section, the printer needs the page in this form so the laser can write it out on the photoreceptor drum.

The Laser Assembly

Since it actually draws the page, the printer's laser system -- or laser scanning assembly -- must be incredibly precise. The traditional laser scanning assembly includes:

  • A laser
  • A movable mirror
  • A lens
The laser receives the page data -- the tiny dots that make up the text and images -- one horizontal line at a time. As the beam moves across the drum, the laser emits a pulse of light for every dot to be printed, and no pulse for every dot of empty space.
The laser doesn't actually move the beam itself. It bounces the beam off a movable mirror instead. As the mirror moves, it shines the beam through a series of lenses. This system compensates for the image distortion caused by the varying distance between the mirror and points along the drum.

Writing the Page

The laser assembly moves in only one plane, horizontally. After each horizontal scan, the printer moves the photoreceptor drum up a notch so the laser assembly can draw the next line. A small print-engine computer synchronizes all of this perfectly, even at dizzying speeds.

Some laser printers use a strip of light emitting diodes (LEDs) to write the page image, instead of a single laser. Each dot position has its own dedicated light, which means the printer has one set print resolution. These systems cost less to manufacture than true laser assemblies, but they produce inferior results. Typically, you'll only find them in less expensive printers.

Toner Basics

One of the most distinctive things about a laser printer is the toner. Toner is an electrically-charged powder with two main ingredients: pigment and plastic.
The role of the pigment is fairly obvious -- it provides the coloring (black, in a monochrome printer) that fills in the text and images. This pigment is blended into plastic particles, so the toner will melt when it passes through the heat of the fuser. This quality gives toner a number of advantages over liquid ink. Chiefly, it firmly binds to the fibers in almost any type of paper, which means the text won't smudge or bleed easily.
A developer bead coated with small toner particles

Applying Toner

So how does the printer apply this toner to the electrostatic image on the drum? The powder is stored in the toner hopper, a small container built into a removable casing. The printer gathers the toner from the hopper with the developer unit. The "developer" is actually a collection of small, negatively charged magnetic beads. These beads are attached to a rotating metal roller, which moves them through the toner in the toner hopper.

Because they are negatively charged, the developer beads collect the positive toner particles as they pass through. The roller then brushes the beads past the drum assembly. The electrostatic image has a stronger negative charge than the developer beads, so the drum pulls the toner particles away.


In a lot of printers, the toner hopper, developer and drum
assembly are combined in one replaceable cartridge.

The drum then moves over the paper, which has an even stronger charge and so grabs the toner. After collecting the toner, the paper is immediately discharged by the detac corona wire. At this point, the only thing keeping the toner on the page is gravity -- if you were to blow on the page, you would completely lose the image. The page must pass through the fuser to affix the toner. The fuser rollers are heated by internal quartz tube lamps, so the plastic in the toner melts as it passes through.

But what keeps the toner from collecting on the fuser rolls, rather than sticking to the page? To keep this from happening, the fuser rolls must be coated with Teflon, the same non-stick material that keeps your breakfast from sticking to the bottom of the frying pan.

We hope you enjoy reading this useful information on Laser Printers given by Infoguyz.


RAM (Random Access Memory)


Introduction :

Random-access memory (usually known by its acronym RAM) is a form of computer data storage. Today it takes the form of integrated circuits that allows the stored data to be accessed in any order (i.e., at random). RAM is considered "random access" because you can access any memory cell directly if you know the row and column that intersect at that cell.

This contrasts with storage mechanisms such as tapes, magnetic discs and optical disks, which rely on the physical movement of the recording medium or a reading head. In these devices, the movement takes longer than the data transfer, and the retrieval time varies depending on the physical location of the next item.
The word RAM is mostly associated with volatile types of memory (such as DRAM memory modules), where the information is lost after the power is switched off. However, many other types of memory are RAM as well (i.e., Random Access Memory), including most types of ROM and a kind of flash memory called NOR-Flash.

How It Works:

Similar to a microprocessor, a memory chip is an integrated circuit (IC) made of millions of transistors and capacitors. In the most common form of computer memory, dynamic random access memory (DRAM), a transistor and a capacitor are paired to create a memory cell, which represents a single bit of data. The capacitor holds the bit of information -- a 0 or a 1 (see How Bits and Bytes Work for information on bits). The transistor acts as a switch that lets the control circuitry on the memory chip read the capacitor or change its state.







A capacitor is like a small bucket­ that is able to store electrons. To store a 1 in the memory cell, the buSave Changescket is filled with electrons. To store a 0, it is emptied. The problem with the capacitor's bucket is that it has a leak. In a matter of a few milliseconds a full bucket becomes empty. Therefore, for dynamic memory to work, either the CPU or the memory controller has to come along and recharge all of the capacitors holding a 1 before they discharge. To do this, the mem­ory controller reads the memory and then writes it right back. This refresh operation happens automatically thousands of times per second.

This refresh operation is where dynamic RAM gets its name. Dynamic RAM has to be dynamically refreshed all of the time or it forgets what it is holding. The downside of all of this refreshing is that it takes time and slows down the memory.In this article, you'll learn all about what RAM is, what kind you should buy and how to install it. See the next page to learn more about dynamic RAM and memory cells.­

Memory Cells and DRAM

Memory cells are etched onto a silicon wafer in an array of columns (bitlines) and rows (wordlines). The intersection of a bitline and wordline constitutes the address of the memory cell.







DRAM works by sending a charge through the appropriate column (CAS) to activate the transistor at each bit in the column. When writing, the row lines contain the state the capacitor should take on. When reading, the sense-amplifier determines the level of charge in the capacitor. If it is more than 50 percent, it reads it as a 1; otherwise it reads it as a 0. The counter tracks the refresh sequence based on which rows have been accessed in what order. The length of time necessary to do all this is so short that it is expressed in nanoseconds (billionths of a second). A memory chip rating of 70ns means that it takes 70 nanoseconds to completely read and recharge each cell.

Memory cells alone would be worthless without some way to get information in and out of them. So the memory cells have a whole support infrastructure of other specialized circuits. These circuits perform functions such as:

* Identifying each row and column (row address select and column address select)
* Keeping track of the refresh sequence (counter)
* Reading and restoring the signal from a cell (sense amplifier)
* Telling a cell whether it should take a charge or not (write enable)

Other functions of the memory controller include a series of tasks that include identifying the type, speed and amount of memory and checking for errors.
Memory Cells and DRAM

Memory cells are etched onto a silicon wafer in an array of columns (bitlines) and rows (wordlines). The intersection of a bitline and wordline constitutes the address of the memory cell.


Static RAM

Static RAM uses a completely different technology. In static RAM, a form of flip-flop holds each bit of memory (see How Boolean Logic Works for details on flip-flops). A flip-flop for a memory cell takes four or six transistors along with some wiring, but never has to be refreshed. This makes static RAM significantly faster than dynamic RAM. However, because it has more parts, a static memory cell takes up a lot more space on a chip than a dynamic memory cell. Therefore, you get less memory per chip, and that makes static RAM a lot more expensive.

Static RAM is fast and expensive, and dynamic RAM is less expensive and slower. So static RAM is used to create the CPU's speed-sensitive cache, while dynamic RAM forms the larger system RAM space.

Memory chips in desktop computers originally used a pin configuration called dual inline package (DIP). This pin configuration could be soldered into holes on the computer's motherboard or plugged into a socket that was soldered on the motherboard. This method worked fine when computers typically operated on a couple of megabytes or less of RAM, but as the need for memory grew, the number of chips needing space on the motherboard increased.

The solution was to place the memory chips, along with all of the support components, on a separate printed circuit board (PCB) that could then be plugged into a special connector (memory bank) on the motherboard. Most of these chips use a small outline J-lead (SOJ) pin configuration, but quite a few manufacturers use the thin small outline package (TSOP) configuration as well. The key difference between these newer pin types and the original DIP configuration is that SOJ and TSOP chips are surface-mounted to the PCB. In other words, the pins are soldered directly to the surface of the board, not inserted in holes or sockets.

Memory chips are normally only available as part of a card called a module. You've probably seen memory listed as 8x32 or 4x16. These numbers represent the number of the chips multiplied by the capacity of each individual chip, which is measured in megabits (Mb), or one million bits. Take the result and divide it by eight to get the number of megabytes on that module. For example, 4x32 means that the module has four 32-megabit chips. Multiply 4 by 32 and you get 128 megabits. Since we know that a byte has 8 bits, we need to divide our result of 128 by 8. Our result is 16 megabytes!

Types of RAM

The following are some common types of RAM:

* SRAM:
Static random access memory uses multiple transistors, typically four to six, for each memory cell but doesn't have a capacitor in each cell. It is used primarily for cache.
* DRAM:
Dynamic random access memory has memory cells with a paired transistor and capacitor requiring constant refreshing.
* FPM DRAM:
Fast page mode dynamic random access memory was the original form of DRAM. It waits through the entire process of locating a bit of data by column and row and then reading the bit before it starts on the next bit. Maximum transfer rate to L2 cache is approximately 176 MBps.
* EDO DRAM:
Extended data-out dynamic random access memory does not wait for all of the processing of the first bit before continuing to the next one. As soon as the address of the first bit is located, EDO DRAM begins looking for the next bit. It is about five percent faster than FPM. Maximum transfer rate to L2 cache is approximately 264 MBps.
* SDRAM:
Synchronous dynamic random access memory takes advantage of the burst mode concept to greatly improve performance. It does this by staying on the row containing the requested bit and moving rapidly through the columns, reading each bit as it goes. The idea is that most of the time the data needed by the CPU will be in sequence. SDRAM is about five percent faster than EDO RAM and is the most common form in desktops today. Maximum transfer rate to L2 cache is approximately 528 MBps.
* DDR SDRAM:
Double data rate synchronous dynamic RAM is just like SDRAM except that is has higher bandwidth, meaning greater speed. Maximum transfer rate to L2 cache is approximately 1,064 MBps (for DDR SDRAM 133 MHZ).
* RDRAM:
Rambus dynamic random access memory is a radical departure from the previous DRAM architecture. Designed by Rambus, RDRAM uses a Rambus in-line memory module (RIMM), which is similar in size and pin configuration to a standard DIMM. What makes RDRAM so different is its use of a special high-speed data bus called the Rambus channel. RDRAM memory chips work in parallel to achieve a data rate of 800 MHz, or 1,600 MBps. Since they operate at such high speeds, they generate much more heat than other types of chips. To help dissipate the excess heat Rambus chips are fitted with a heat spreader, which looks like a long thin wafer. Just like there are smaller versions of DIMMs, there are also SO-RIMMs, designed for notebook computers.
* Credit Card Memory: Credit card memory is a proprietary self-contained DRAM memory module that plugs into a special slot for use in notebook computers.
* PCMCIA
Memory Card: Another self-contained DRAM module for notebooks, cards of this type are not proprietary and should work with any notebook computer whose system bus matches the memory card's configuration.
* CMOS RAM:
CMOS RAM is a term for the small amount of memory used by your computer and some other devices to remember things like hard disk settings -- see Why does my computer need a battery? for details. This memory uses a small battery to provide it with the power it needs to maintain the memory contents.
* VRAM:
VideoRAM, also known as multiport dynamic random access memory (MPDRAM), is a type of RAM used specifically for video adapters or 3-D accelerators. The "multiport" part comes from the fact that VRAM normally has two independent access ports instead of one, allowing the CPU and graphics processor to access the RAM simultaneously. VRAM is located on the graphics card and comes in a variety of formats, many of which are proprietary. The amount of VRAM is a determining factor in the resolution and color depth of the display. VRAM is also used to hold graphics-specific information such as 3-D geometry data and texture maps. True multiport VRAM tends to be expensive, so today, many graphics cards use SGRAM (synchronous graphics RAM) instead. Performance is nearly the same, but SGRAM is cheaper.

Memory Modules

The type of board and connector used for RAM in desktop computers has evolved over the past few years. The first types were proprietary, meaning that different computer manufacturers developed memory boards that would only work with their specific systems. Then came SIMM, which stands for single in-line memory module. This memory board used a 30-pin connector and was about 3.5 x .75 inches in size (about 9 x 2 cm). In most computers, you had to install SIMMs in pairs of equal capacity and speed. This is because the width of the bus is more than a single SIMM. For example, you would install two 8-megabyte (MB) SIMMs to get 16 megabytes total RAM. Each SIMM could send 8 bits of data at one time, while the system bus could handle 16 bits at a time. Later SIMM boards, slightly larger at 4.25 x 1 inch (about 11 x 2.5 cm), used a 72-pin connector for increased bandwidth and allowed for up to 256 MB of RAM



From the top: SIMM, DIMM and SODIMM memory modules


As processors grew in speed and bandwidth capability, the industry adopted a new standard in dual in-line memory module (DIMM). With a whopping 168-pin or 184-pin connector and a size of 5.4 x 1 inch (about 14 x 2.5 cm), DIMMs range in capacity from 8 MB to 1 GB per module and can be installed singly instead of in pairs. Most PC memory modules and the modules for the Mac G5 systems operate at 2.5 volts, while older Mac G4 systems typically use 3.3 volts. Another standard, Rambus in-line memory module (RIMM), is comparable in size and pin configuration to DIMM but uses a special memory bus to greatly increase speed.

Many brands of notebook computers use proprietary memory modules, but several manufacturers use RAM based on the small outline dual in-line memory module (SODIMM) configuration. SODIMM cards are small, about 2 x 1 inch (5 x 2.5 cm), and have 144 or 200 pins. Capacity ranges from 16 MB to 1 GB per module. To conserve space, the Apple iMac desktop computer uses SODIMMs instead of the traditional DIMMs. Sub-notebook computers use even smaller DIMMs, known as MicroDIMMs, which have either 144 pins or 172 pins.

Most memory available today is highly reliable. Most systems simply have the memory controller check for errors at start-up and rely on that. Memory chips with built-in error-checking typically use a method known as parity to check for errors. Parity chips have an extra bit for every 8 bits of data. The way parity works is simple. Let's look at even parity first.

When the 8 bits in a byte receive data, the chip adds up the total number of 1s. If the total number of 1s is odd, the parity bit is set to 1. If the total is even, the parity bit is set to 0. When the data is read back out of the bits, the total is added up again and compared to the parity bit. If the total is odd and the parity bit is 1, then the data is assumed to be valid and is sent to the CPU. But if the total is odd and the parity bit is 0, the chip knows that there is an error somewhere in the 8 bits and dumps the data. Odd parity works the same way, but the parity bit is set to 1 when the total number of 1s in the byte are even.

The problem with parity is that it discovers errors but does nothing to correct them. If a byte of data does not match its parity bit, then the data are discarded and the system tries again. Computers in critical positions need a higher level of fault tolerance. High-end servers often have a form of error-checking known as error-correction code (ECC). Like parity, ECC uses additional bits to monitor the data in each byte. The difference is that ECC uses several bits for error checking -- how many depends on the width of the bus -- instead of one. ECC memory uses a special algorithm not only to detect single bit errors, but actually correct them as well. ECC memory will also detect instances when more than one bit of data in a byte fails. Such failures are very rare, and they are not correctable, even with ECC.

The majority of computers sold today use nonparity memory chips. These chips do not provide any type of built-in error checking, but instead rely on the memory controller for error detection